Category Archives: Games

Demongate High 2 Released!

After a long wait, Demongate High 2nd Edition has finally been released! This is pretty much the flagship product of the Paragon RPG system, and is by far the largest book.

Clocking in at over 500 pages, this book features hundreds of illustrations and information about the world both within and outside of Demongate High School. It includes detailed descriptions about dozens of supernatural organizations and all the planes of the multiverse, complete statistics for every full-time faculty member, and a plethora of plot hooks. In short, this is your one-stop resource for years of adventures within the Demongate High universe.

It can be purchased through DriveThruRPG by itself, or bundled with the Paragon Core Rules. You can also snag it in hardcover form through Lulu.

OUYA Unboxing

My OUYA finally arrived today, and boy is it tiny! The box contains the system, controller, batteries, power cable, HDMI cord, and instructions. Overall it feels pretty good, though the controller feels a bit cheapy.

There’s not too much in the software library yet, but I’m guessing that’ll change closer to the “official” launch of the system.

More later once I dig into things.

UPDATE: My Gamestop Xbox 360 controller works great with the OUYA!

Tremorworks.com Relaunched

With the release of Sprite World, a free mini-setting for the Paragon Universal Role Playing Game, I decided to go ahead and redo the Tremorworks website. Using the Portafolio theme, and making the site more product based, I feel like it’s a step in the right direction. We don’t update the site much, so it makes sense to feature only the products available so people can get the information they want much quicker than on the old site.

Using a Gamestop Wired Xbox 360 Controller on a Mac

UPDATE: This comment below outlines a much easier fix to get this working. Thanks!

UPDATE: I’ve changed this article to include my Info.plist. Now all you need to do is enter your own Product ID and Vendor ID for the Gamestop Controller definition

Just a quick tip for those wanting to use a wired 360 controller from Gamestop on their Mac.

The first thing you’ll need to do is plug in your controller, open the System Information (found in Application/Utilities), and click System Report. One there, click USB on the left column. This will show you information regarding all the USB devices hooked to your computer. Find the 360 controller and write down the Product ID and Vendor ID values.

Now download the 360 controller drivers from Tattiebogle.net. Once you have that you’ll need to download this info file, rename it to Info.plist (do not unzip it!) and overwrite the one found in /System/Library/Extensions/360Controller.kext/Contents/Info.plist

Once you’ve done that, open the file in a text editor and find the following:

<key>GamestopController</key>
<dict>
<key>CFBundleIdentifier</key>
<string>com.mice.driver.Xbox360Controller</string>
<key>IOCFPlugInTypes</key>
<dict>
<key>F4545CE5-BF5B-11D6-A4BB-0003933E3E3E</key>
<string>360Controller.kext/Contents/PlugIns/Feedback360.plugin</string>
</dict>
<key>IOClass</key>
<string>Xbox360Peripheral</string>
<key>IOKitDebug</key>
<integer>65535</integer>
<key>IOProviderClass</key>
<string>IOUSBDevice</string>
<key>idProduct</key>
<integer>0x0401</integer>
<key>idVendor</key>
<integer>0x0e6f</integer>
</dict>

Change idProduct and idVendor to your values, and save the file.

Now from the terminal type:

sudo touch /System/Library/Extensions

This will force the system to re-read the config file.

Now you’ll be able to enter the 360 Controller settings in System Preferences and enable your controller.